The System of the World
- Root
- Engine
- Actions and Tests
- Entities
- Collections
- Character Sheets
- Layout Code Reference
- Catalogs
- Character Sheets
- Group Data
Basic Primer
- Defines the "rules" and core components of a Game
- Specialize labels and terms for the Game, localizable
- Defines the layouts of sheets and flyouts
- Describes the special behaviors of the Gamespace
- The lists of Game objects, such as Skills, Weapons, or Spells.
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