Basic Primer

  • Defines the "rules" and core components of a Game
  • Specialize labels and terms for the Game, localizable
  • Defines the layouts of sheets and flyouts
  • Describes the special behaviors of the Gamespace
  • The lists of Game objects, such as Skills, Weapons, or Spells.

The System of the World

A Catalog is a list* of item definitions that are used by a Game. Anything of which a character can have multiple items - something that fits one of the Collections - is an entry from a Catalog.

Catalogs are seen differently by Players and Storytellers. Players see a collated version of all the Catalogs of a type that have been included in a Tabletop; the Storyteller sees the individual Catalogs and their sources. Regardless of the source, the entry and creation of a Catalog are the same.

(*Actually a dictionary)